Quake 4 Walkthrough

Quake 4 Walkthrough

Quake 4 possesses the classic id-style multiplayer, wed with one of the best single-player campaigns to ever grace a Quake game. GameSpot’s Walkthrough has plenty of tips and hints for both!

Quake 4 Walkthrough (General Difficulty) part 4 INTERIOR HANGAR

You can find full walkthrough playlist here: https://www.youtube.com/playlist?list=PL61FH1Fo4C7GcGCHv14ImWaKyic8T8NB1

Game: Quake 4 (2005)
Developed by: Raven Software
Published by: Activision, Bethesda Softworks (re-release)
Difficulty: General (hardest)
Video Quality: 1080p , 60 FPS
Complete game walkthrough with no commentary. Played on highest graphic settings. Hope you enjoy 🙂



Quake 4 is a first-person shooter video game, the fourth title in the Quake series. The game was developed by Raven Software and published by Activision. Raven Software collaborated with id Software, the creators and developers of preceding Quake games. id Software supervised the development of the game as well as providing the id Tech 4 engine upon which it was built. Quake 4 went gold in early October 2005 and was released on 18 October 2005 for Microsoft Windows and later for Linux, Xbox 360 and OS X. A special DVD Collectors Edition was released, including promotional material and the game Quake II with its expansions, The Reckoning and Ground Zero. The Xbox 360 version of Quake 4 is based on the Special Collectors Edition, and includes Quake II. On 4 August 2011 the game was made available through Steam.

Plotwise, the game is a sequel to Quake II and takes place during the same war as Enemy Territory: Quake Wars. Compared to other titles in the Quake series, Quake 4 has an increased emphasis on the single-player portion of the game. A multiplayer mode is available, but it does not involve playable bots like Quake III Arena, without 3rd party modifications.


Quake IV takes place during the Second Invasion of Stroggos. After the Strogg planetary defense systems have been disabled and the Makron has been killed by a lone survivor of the first invasion, humanity now leads a massive onslaught on the Strogg homeworld.

The main objective of Quake IV, which is revealed over the course of the game, is the destruction of the Nexus, a facility believed by Human commanders to be essential for communication between all Strogg units, giving them a tremendous advantage over invaders. Its termination would send the Strogg forces into disarray, possibly even permanently crippling their ability to make war, making their ultimate, final and irrevocable downfall near certain.


Quake 4 received positive to generally favorable reaction for the PC version of the game, with game databases Metacritic and MobyGames giving the game aggregate review scores of 81/100 and 79/100, respectively. Websites and magazines such as IGN and UGO praised its single-player campaign, graphics and Hollywood voice-acting, but complained that its multiplayer was too much like Quake III’s. GameSpot gave Quake 4 an 8.0 and it also said: “The single-player is great fun, but the uninspired multiplayer leaves a lot to be desired.” PC Magazine gave Quake 4 a good review for both singleplayer and multiplayer gameplay.

The original 2005 Xbox 360 version of the game fared slightly worse with critics when it was released but still received generally positive reviews, scoring 75/100 on Metacritic, and 72/100 on MobyGames averaged scores. Electronic Gaming Monthly gave a mixed rating to the Xbox 360 port, claiming that the single-player campaign was not creative enough to competing with other games such as Half-Life 2 and that the game ran poorly on the 360.

IGN scored Quake 4 8.1/10 saying “Quake 4 is one of those games that will appeal to console gamers who haven’t owned a PC for years. The single-player campaign is varied and pretty interesting, getting better after you’re Stroggified. The enemies go from dumb and running right at you to diverse and more interesting in the second half of the game, and there are a few cool boss fights worth your while. The gory graphics and excellent lighting are well done and they’ll appeal to many gamer looking for a fast, shiny game to just let loose on.” GameSpot gave it a worse rating than the PC version: 6.6. They also wrote, “There’s a good game in Quake 4, but it’s buried under several layers of highly disappointing graphical performance issues.” X-Play gave the Xbox 360 version a 3/5 and the PC version a 4/5.

CGI Snake by Chris Zabriskie is licensed under a Creative Commons Attribution licence (https://creativecommons.org/licenses/…)
Source: http://chriszabriskie.com/divider/
Artist: http://chriszabriskie.com/

Quake 4 Walkthrough (LongPLay)

Ti fix your pixels, if you have a bad duality after installation:
locate the file “quake4config” in your Quake 4 installation folder(bay default) C:\GOG Games\Quake 4\q4base
Make a backup, open with notepad and replace date with that

seta image_downSizeLimit “1024”
seta image_ignoreHighQuality “1”
seta image_downSizeBumpLimit “1024”
seta image_downSizeSpecularLimit “1024”
seta image_downSizeBump “1”
seta image_downSizeSpecular “1”
seta image_useCache “0”
seta image_cacheMegs “256”
seta image_cacheMinK “30”
seta image_usePrecompressedTextures “0”
seta image_useNormalCompressionLoadDDSForPal “1”
seta image_useNormalCompression “2”
seta image_useAllFormats “1”
seta image_useCompression “0”
seta image_downSize “1”
seta image_lodbias “0”

PC – Quake 4 “Remastered” – Walkthrough [4K:60FPS: Ray Tracing/Ultra Graphics] ��

PC – Quake 4 “Remastered” – Walkthrough [4K:60FPS: Ray Tracing/Ultra Graphics] ��

Quake 4 is a military science fiction first-person shooter video game, the fourth title in the Quake series. The game was developed by Raven Software and published by Activision. Raven Software collaborated with id Software, the creators and developers of preceding Quake games. Wikipedia

This game is very underacted and overlooked, it had amazing graphics with sharp gameplay, it wasn’t quake 3 gameplay wise but it was different and a really good game non the less.

“It’s a curious direction that Quake 4 has taken this time around, with the heavy emphasis on single-player, apparently at the development cost of multiplayer, previously its very selling point. And while the SP production values are certainly expensive-looking and sounding, the actual combat mechanics feel a step behind the evolution of the genre, and not in an intentionally retro way. And it’s difficult to pin down why it turned out that way, because Raven Software is known for having its finger on the shooter pulse. One can only speculate. Despite its shortcomings, Quake 4 is a genuinely fun game. It just won’t keep you entertained for as long as you expect. It’s also in the midst of some stiff competition, notably FEAR and Call of Duty 2 (and even Day of Defeat: Source, for that matter). There’s a lot of shiny wrapping, but the gift inside is disappointingly small. If there had been a vehicle-based mode with only one map, I think things could have been much different, because I had a lot of fun with those. It would also be cool to see the weapon mods available in MP in some fashion. On the PC side, at least, there’s always the possibility of that being added in, either by Raven or amateur designers. Too bad for the 360 guys that no downloadable content is planned.” – IGN

Metacritic – 81%

Mods – “Remastered”
Getting nice results with ray tracing
Using HD texture pack and graphics tweaker for the best results
Quake 4 4X AI Textures

Quake 4 Tweaker – Poor image quality on modern systems (fix)
The game does not properly recognize the available VRAM on modern graphics cards, and as such forces the game to use lower image quality settings.

Very useful information on how to run Quake 4 on modern PC

00:00 – intro
Air Defense Bunker – 0:38
Air Defense Trenches – 9:57
Hangar Perimeter – 13:50
Interior Hangar – 23:23
MCC Landing Site – 31:37
Operation: Advantage – 42:25
Canyon – 50:19
Perimeter Defense Station – 1:01:23
Aqueducts – 1:14:03
Aqueducts Annex – 1:21:26
Nexus Hub Tunnels – 1:26:56
Nexus Hub – 1:45:05
Strogg Medicial Facilities – 1:55:26
Construction Zone – 2:13:42
Dispersal Facility – 2:26:19
Recomposition Center – 2:35:25
Putrification Center – 2:27:40
Waste Processing Facility – 3:00:30
Operation: Last Hope – 3:17:10
Data Storage Terminal – 3:24:47
Data Storage Security – 3:30:50
Data Storage Terminal – 3:37:06
Tram Hub Station – 3:49:33
Tram Rail – 4:11:15
Data Processing Terminal – 4:13:29
Data Processing Security – 4:20:02
Data Processing Terminal – 4:34:01
Data Networking Terminal – 4:49:45
Data Networking Security – 4:43:44
Nexus Core – 4:53:56
The Nexus – 5:12:44
Ending – 5:17:05
Credits – 5:18:50

I’m using a shader that was created by Pascal Gilcher that works with reshade, if you want to grab this shader you need to become a part of his patreon community.

Why i use RayTracing Global Illumination in the title?
This is the information i base my title on:
“Marty McFly’s shader is hooked to informations provided by ReShade (depth buffer). The end result is a Screen Space Ray Tracing calculation, just like Unigine SSRTGI (Ray Traced Global Illumination), which indeed is a form of Ray Tracing.”
If you don’t agree with that statement you can discuss it over that page.

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Becoming a Strogg – Quake 4

Surviving a Stroggification! In this awesome Quake 4 mission we find out how the Strogg are being created! Enjoy! Corporal Matthew Kane sure didn’t!

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